/*
 * $Id: PixelShaderCompiler.h 193 2007-09-09 09:12:21Z alexwild $
 *
 * (C) 2003-2006 Gabest
 * (C) 2006-2007 see AUTHORS
 *
 * This file is part of mplayerc.
 *
 * Mplayerc is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * Mplayerc is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <d3dx9shader.h>


class CPixelShaderCompiler
{
	typedef HRESULT (WINAPI * D3DXCompileShaderPtr) (
        LPCSTR		pSrcData,
        UINT		SrcDataLen,
        CONST D3DXMACRO* pDefines,
        LPD3DXINCLUDE	pInclude,
        LPCSTR		pFunctionName,
        LPCSTR		pProfile,
        DWORD		Flags,
        LPD3DXBUFFER*	ppShader,
        LPD3DXBUFFER*	ppErrorMsgs,
        LPD3DXCONSTANTTABLE* ppConstantTable);

	typedef HRESULT (WINAPI * D3DXDisassembleShaderPtr) (
        CONST DWORD*	pShader, 
        bool		EnableColorCode, 
        LPCSTR		pComments, 
        LPD3DXBUFFER*	ppDisassembly);
	
	D3DXCompileShaderPtr m_pD3DXCompileShader;
	D3DXDisassembleShaderPtr m_pD3DXDisassembleShader;

	CComPtr<IDirect3DDevice9> m_pD3DDev;

public:
	CPixelShaderCompiler(IDirect3DDevice9* pD3DDev, bool fStaySilent = false);
	virtual ~CPixelShaderCompiler();

	HRESULT CompileShader(
        LPCSTR pSrcData,
        LPCSTR pFunctionName,
        LPCSTR pProfile,
        DWORD Flags,
        IDirect3DPixelShader9** ppPixelShader,
		CString* disasm = NULL,
		CString* errmsg = NULL);
};
